#pragma once

#include "e2d/core/Component.h"

namespace e2d
{
	struct  Animator :public e2d::Component
	{
		FXCC_DEFINE_COMPONENT_LABEL(Animator);
		
		e2d::AnimationController m_AnimationCtroller;

		void OnLoad();

		void OnUpdate() override;

		void OnUpdateRuntime() override;

		void OnDestroy() override;
	};
};